Not like you have to repair it), the coop quest is triggered. Once the player spends the resources to fix the silo (or buys a new one.
This isn't a quest, you just happen to find a broken down silo while looking around the farm and text says that it requires X amount of wood/rocks to repair, much like the broken beach bridge. Therefore, it might not be super intuitive to get that right away (although I definitely think it should be first, regardless).Īs an alternative idea, why not have a broken down silo somewhere on the farm.
Plus that copper is needed for tool upgrades. I would say it's actually a bit more difficult to get it first. Now, a silo actually requires a surprising amount of of rare-ish resources, including copper bars and clay, rather than the more common stone and wood like a coop does. Therefore, it seems to make a lot of sense to have the quest be to build a silo initially, then have the coop quest pop up afterwards. Later on, I started watching other playthroughs and guides, and they all say the same thing. One bit that annoyed me was that after I had gotten the chicken coop, I realized I needed a silo. I forgot quite a bit of how the game went at the time, so I probably repeated original mistakes. I played this a few years ago, and I decided to play it again this month.
I checked the search for threads about silos but there doesn't seem to be one, so let me make the suggestion.