*The Scenario Editor has an option which allows the player to forbid alliances from happening as well as peace agreements. (example: Germany attacks France which causes both the US and the English to auto-declare war)
*The Scenario Editor should also have the option to trigger mutliple actions with one event. Rasbelin, DarkCloud 2.0.2 Scripted Events and their parts can be scuffled and sold in the nearest allied city for more goldpieces.) Therefore, most people desired 'more' customizability and 'more' power. One of the major desires was for the limitations on population limits and map size to be raised or destroyed altogether since in these days of 3 GHZ+ computers and computers with 512MB+ RAM, most computers can handle that sort of power.
Thanks! List Threadmaster DarkCloud Summaryīasically, the major desire of the scenario creating community is for Civilization IV to be more Scenario-building friendly than Civ III. Here's the Scenario/Map Editor section of the list dealing with all modability and customizability and rules editing for the Map Editor as well as all possible Game Modifications and Scenarios and additions that might be added to Civ IV.